CSCI5611

CSCI 5611 - Animation & Planning in Games (3 Cr.)

Computer Science and Engineering Administration (11108) TIOT - College of Science and Engineering

CSCI 5611 - Animation & Planning in Games (3 Cr.)

Course description

Theory behind algorithms used to bring virtual worlds to life. Computer animation topics. Real-time, interactive techniques used in modern games. Physically-based animation, motion planning, character animation, simulation in virtual worlds.

prereq: CSCI 5511 (AI) or CSCI 5551 (Robotics) or CSCI 5607 (Comp Graphics 1) or grad standing

Minimum credits

3

Maximum credits

3

Is this course repeatable?

No

Grading basis

OPT - Student Option

Lecture

Requirements

012985

Fulfills the writing intensive requirement?

No

Typically offered term(s)

Fall Odd Year