CSCI5611
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CSCI 5611 - Animation & Planning in Games (3 Cr.)
Computer Science and Engineering Administration (11108)
TIOT - College of Science and Engineering
Course description
Theory behind algorithms used to bring virtual worlds to life. Computer animation topics. Real-time, interactive techniques used in modern games. Physically-based animation, motion planning, character animation, simulation in virtual worlds.
prereq: CSCI 5511 (AI) or CSCI 5551 (Robotics) or CSCI 5607 (Comp Graphics 1) or grad standing
prereq: CSCI 5511 (AI) or CSCI 5551 (Robotics) or CSCI 5607 (Comp Graphics 1) or grad standing
Minimum credits
3
Maximum credits
3
Is this course repeatable?
No
Grading basis
OPT - Student Option
Lecture
Requirements
012985
Fulfills the writing intensive requirement?
No
Typically offered term(s)
Fall Odd Year